Roll-A-Ball!
About the game: Roll A Ball! is a 3D arcade game built on Unity. In this game, players control a rolling ball with the objective of collecting objects that are scattered around the playing field. The player must navigate through obstacles and avoid colliding with walls, as that would also result in a "Game Over." The game has to be completed before time runs out. The interface features a timer and displays the number of collected objects. Additionally, the game offers an introductory main menu as well as "Game Over" and "You Won!" scenes. In terms of game mechanics, the ball is controlled using keyboard WASD keys and can be moved in all directions on a flat surface. Yellow collectible objects tagged as "PickUp" are scattered across the level. Colliding with these objects deactivates them and increases the player's score. The playing field also includes basic geometric obstacles like red cubes. Colliding with these or the walls leads to a "Game Over" screen. A timer counts down the remaining time, and if it runs out before all items are collected, the player is taken to a "Game Over" scene. Audio features include background music and sound effects triggered when the ball collides with collectibles. The game begins at a Main Menu, where players have the choice to either start the game or exit. Dead-End conditions like time running out, hitting an obstacle, or colliding with walls lead to a "Game Over". If the player's score reaches 16 or above upon entering this scene, a "You Won!" message is displayed instead of "Game Over."
Creator: João Victor Pazotti Silva
Github page: https://github.com/jvpazotti/Roll-A-Ball
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